WebJun 11, 2015 · I'm getting that classic G.E.C.K Error when I try to edit NPCs that goes like this:----- Assert file C:/_fallout3/platforms/common/code/bsshader/bsshadermanager.cpp WebJan 4, 2024 · Geck troouble - posted in Fallout 3 GECK and Modders: Hello, Im running windows 10 and have Fallout 3 and the Geck installled, took a while but everything is working, only one problem, when I try to load a cell in the Geck Im getting this message c\ projects\Fallout3PC\BSShader\BSShaderManager.cpp, Im not sure if this is a problem …
libSkyrim/CK_Strings.txt at master · himika/libSkyrim · GitHub
WebMay 1, 2013 · File: C:\projects\fallout3PC\BSShader\BSShaderManager.cpp Line 1996 [abort] [retry] [ignore] all of the options crash the geck and it happens no matter how … WebJun 25, 2024 · File: c:\_Fallout3\Platforms\Common\Code\BSShader\BSShaderManager.cpp Line: 1996. I tried both pure geck 1.5 and Geck powerup, both fails equally. According to some answers i found here and on Reddit it can be caused by having a laptop with a dedicated video … show me my cars
bsf/CMakeSources.cmake at master · GameFoundry/bsf
Webstruct BSShaderManager_GetTexture { static void thunk ( const char * a_path, bool a_arg1, RE::NiPointer& a_texture, bool a_arg3) { return func ( detail::get_moon_phase (a_path). c_str (), a_arg1, a_texture, a_arg3); } static inline REL::Relocation func; }; void Install () { WebArnold Wet Posts: 3353 Joined: Fri Jul 07, 2006 10:32 am 1 post • Page 1 of 1. Return to Fallout 3 WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. show me my camera